If you’ve checked RolikDevelopment in the past and wondered where I disappeared to, this post is for you.
Yes — the site was paused indefinitely. And if you’ve been waiting, you weren’t wrong to.
The short answer is that I never stopped building — but for a long time, I had to survive first.
Over the past couple of years, life demanded a version of me that could endure more than create. There were periods of 100-hour work weeks, physically demanding jobs, and long stretches where all available energy went into staying afloat. When you’re in that mode, creativity doesn’t disappear — it becomes quieter and more selective. Every project has to justify its existence.
During that time, RolikDevelopment wasn’t abandoned, but it was intentionally quiet. I worked on a couple of small projects, experiments that fit into narrow windows of time and energy. They weren’t loud launches or marketing-heavy releases — they were proof that I was still here, still learning, still building when I could. Quiet progress doesn’t look impressive from the outside, but it compounds.
Despite the pressure, I managed to release four small indie games. Each one taught me something different: about scope, about finishing, and about what actually matters when you’re building alone. None of them were designed to chase trends or scale fast. They were designed to exist — and sometimes that’s the hardest part.
Most recently, I launched Battlefrontier, a 2D HTML game that represents a return to simplicity and continuity rather than overreach. You can play it here:
👉 https://www.rolikdevelopment.com/Games/battlezone.html
Battlefrontier is an offline, rank-based experience with bots — no pressure, no grind traps, no constant online obligation. It’s built around the idea that games can be complete, respectful of your time, and still evolve. This project isn’t about hype. It’s about building something that can quietly persist while life changes around it.
RolikDevelopment itself isn’t dead — but it was paused indefinitely. That pause wasn’t a failure or a loss of direction. It was endurance. Some chapters don’t end with announcements; they end with carrying weight until it’s safe to move again.
That pause is now ending.
Slowly, deliberately, and without rushing back into noise, the site will begin to come to life more and more. Projects are moving again. Ideas that survived the pause are being refined. The direction is clearer now, and the work ahead is being built with sustainability in mind — not burnout.
Most importantly, I want to say thank you.
Thank you to everyone who checked back, bookmarked the site, played something I made, or simply stayed curious over time. Staying around while things are quiet is rare, and it means more than flashy numbers ever could. This space exists because some of you believed it would continue — even when updates were slow.
More news is coming soon.
Not all at once.
Not for attention.
Just steady progress.
RolikDevelopment isn’t trying to prove anything anymore.
It’s just here — and still building.
Thank you for staying with me.