Elemental Pets Mod

Elemental pets mod adds new kinds of pets, every pet might have own unique ability and fighting style as well.

Water Elementals, Fire Beasts, Wooden Golems, Stone Beasts and much more!

Ride and travel though world by riding fire ball shooting fire beasts, transform enemies in to stone by using Stone Beasts powers and drown enemies by using water elementals.

Current Mobs:

Spoiler

Tier I Pets:

Log Monster:

  • Has 5 health and will deal 1 damage per hit.
  • Will die on contact with fire.
  • Has resistance to almost all negative buffs.
  • Can be healed by using sticks.
  • Currently can only spawn from nature orb.

Pond Elemental:

  • Has 10 health and will deal 2 damage per hit + 1 bonus damage from pond water burst attack.
  • Will spawn pond water bursts from the ground, that will deal 2 magic damage per hit.
  • Has resistance to almost all negative buffs.
  • Has immunity from fire.
  • Can be healed by using water buckets.
  • Currently can only spawn from water orb.

Fiery Beast:

  • Has 15 health and will deal 2 damage per hit and bonus fire damage as well.
  • Will sometimes breath fire at enemies.
  • Can be healed by using fire charges.
  • Currently can only spawn from fire orb.

Lightning Sprite:

  • Has 20 health and will deal 0.5 damage per hit.
  • Has ability fly and glide.
  • Is immune to fireballs and explosions.
  • Can be healed by using glowstone dust.
  • Currently can only spawn from  lightning orb.

Mud Golem:

  • Has 30 health and 5 armor points, will deal 1-5 damage per hit.
  • Sometimes will launch tiny dirt blocks at enemies and deal 1 bonus damage per hit.
  • Has knockback resistance and will absorb 50% of taken damage.
  • Has resistance to almost all negative buffs.
  • Can be healed by using coal.
  • Currently can only spawn from stone orb.

Tier II Pets:

Wooden Golem:

  • Has 30 health and will deal 5 damage per hit.
  • Will die on contact with fire.
  • Has resistance to almost all negative buffs.
  • Can be healed by using sticks.
  • Will drop oak logs and coal when burning on death.
  • Currently can only spawn from advanced nature orb.

Water Elemental:

  • Has 30 health and will deal 5 damage per hit + 5 bonus damage from water burst attack.
  • Will spawn water bursts from the ground, that will deal 5 magic damage per hit.
  • Has resistance to almost all negative buffs.
  • Has immunity from fire.
  • Can be healed by using water buckets.
  • Currently can only spawn from advanced water orb.

Fire Beast:

  • Has 60 health and will deal 12 damage per hit and bonus fire damage as well.
  • Can be ridden by player.
  • Will sometimes hurl giant fireballs at his enemies.
  • Will drop magma blocks on death.
  • Can be healed by using fire charges.
  • Currently can only spawn from advanced fire orb.

Lightning Spirit:

  • Has 80 health and will deal 2.5 damage per hit + explosion damage.
  • Has ability fly and glide.
  • Is immune to fireballs and explosions.
  • Can be healed by using glowstone dust.
  • Currently can only spawn from advanced lightning orb.

Stone Beast:

  • Has 120 health and 20 armor points, will deal 1-20 damage per hit.
  • Sometimes will spit at enemies(When mob that was hit by spit, will have less than 5 health it will be turned into stone block).
  • Has knockback resistance and will absorb 80% of taken damage.
  • Has resistance to almost all negative buffs.
  • Can be healed by using coal.
  • Currently can only spawn from advanced stone orb.

Ice Fiend:

  • Has 45 health and  will deal 3 damage per hit.
  • On succesfull attack will freeze enemies.
  • Will spawn ice beneath him, sometimes might make a big mess.
  • On contact with water or fire might easilly die.
  • Can be healed by using snow balls.
  • Currently can only spawn from advanced ice orb.

Guardians:

Wooden Guardian:

  • Has 150 health and  will deal 15 damage per hit.
  • Will spawn wooden pillars around him.
  • When his is below 30 will activate venom shield, that will poison enemies and slowly by 1% will regen his health.
  • Drops nature orb on death
  • Doesn’t spawn anywhere yet.

Stone Guardian:

  • Has 500 health and 20 armor points also will deal 20 – 25 damage per hit.
  • Will absorb 80% of taken damage like Stone Beast.
  • When player or any other enemy will be far away he will launch stone blocks right at them.
  • Stone blocks spawned by him will deal 20 damage per hit.
  • Has resistance to almost all negative buffs.
  • Is number 1 strongest guardian at least for now.
  • Drops stone orb on death.
  • Doesn’t spawn anywhere yet.

Lightning Guardian:

  • Has 400 health and  will deal 20 damage per hit + explosion and lightning strike damage.
  • Sometimes will cause lightning strikes all around him.
  • Can fly and glide.
  • On attack will cause a explosion that has radius of 2.
  • Is immune to fireballs and explosions.
  • Drops lightning orb on death.
  • Doesn’t spawn anywhere yet.

Fire Guardian:

  • Has 350 health and  will deal 25 damage per hit + fire damage.
  • Sometimes will shoot giant fireballs at his enemies.
  • When fightning someone will activate magma armor(This ability will burn anyone in radius of 5-10 blocks within him).
  • Will turn water into magma blocks.
  • Drops fire orb on death.
  • Doesn’t spawn anywhere yet.

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Mod Showcases:

Spoiler

 

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Download V1.0.0:

Download V1.0.1:

p.s be sure to suggest your ideas and pet ideas as well!

P.s guardians will attack any tameable mob by default.